Merrow - DnD 5e stats

Merrow

  • AC: 13 (Natural Armor)
  • Alignment: Chaotic Evil
  • CHA: 9
  • CON: 15
  • Challenge Rating: 2
  • DEX: 10
  • HP: 45 (6d10+12)
  • INT: 8
  • Languages: Abyssal, Aquan
  • Passive Perception: 10
  • Roll 0: Bite 1d20 + 6 1d8+4
  • Roll 1: Claws 1d20 + 6 2d4+4
  • Roll 2: Harpoon 1d20 + 6 2d6+4
  • STR: 18
  • Senses: Darkvision 60 Ft.
  • Size: Large
  • Speed: 10 ft., swim 40 ft.
  • Type: monstrosity
  • WIS: 10

Traits

Amphibious: The merrow can breathe air and water.

Actions

Multiattack: The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.


The SendingStone review

The italicized information appears to be a stat block for a creature, specifically a Merrow. It includes various attributes such as AC, HP, and Challenge Rating. However, it does not offer an explicit opinion on the creature itself. Therefore, no further summary or analysis is possible without more context.


Merrow is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Merrow Pathfinder edition. Want to use Merrow in a VTT (virtual tabletop)? Try out SendingStone for free today!


Share this article
Owlbear-folk giving thumbs up

Want more content?

Subscribe to get notified of new articles, upcoming adventures, new features, and more



Adventure awaits, your friends are remote, and teleportation circles aren’t canon in this world. Playing online is the only option.

What do you do?

Open free trial room