Merfolk - DnD 5e stats

Merfolk

  • AC: 11
  • Alignment: Neutral
  • CHA: 12
  • CON: 12
  • Challenge Rating: 1/8
  • DEX: 13
  • HP: 11 (2d8+2)
  • INT: 11
  • Languages: Aquan, Common
  • Passive Perception: 12
  • Roll 0: 1d20 + 2 1d6
  • STR: 10
  • Size: Medium
  • Skills: Perception +2
  • Speed: 10 ft., swim 40 ft.
  • Type: humanoid (merfolk)
  • WIS: 11

Traits

Amphibious: The merfolk can breathe air and water.

Actions

Spear: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.


The SendingStone review

Merfolk are a low-level D&D creature with a Challenge Rating of 1/8. They have average stats and speak Aquan and Common. Their abilities include underwater breathing, swimming speed, and a spear attack. Overall, their relatively low threat level makes them a good choice for lower-level encounters or non-combat scenarios involving aquatic settings. However, they do lack any particularly standout abilities or traits, making them somewhat forgettable compared to other creatures in the game.


Merfolk is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Merfolk Pathfinder edition. Want to use Merfolk in a VTT (virtual tabletop)? Try out SendingStone for free today!


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