Medusa - DnD 5e stats

Medusa

  • AC: 15 (Natural Armor)
  • Alignment: Lawful Evil
  • CHA: 15
  • CON: 16
  • Challenge Rating: 6
  • DEX: 15
  • HP: 127 (17d8+51)
  • INT: 12
  • Languages: Common
  • Passive Perception: 14
  • Roll 0: 1d20 + 5 1d4+2
  • Roll 1: 1d20 + 5 1d6+2
  • Roll 2: 1d20 + 5 2d6
  • STR: 10
  • Senses: Darkvision 60 Ft.
  • Size: Medium
  • Skills: Deception +5, Insight +4, Perception +4, Stealth +5
  • Speed: 30 ft.
  • Type: monstrosity
  • WIS: 13

Traits

Petrifying Gaze: When a creature that can see the medusa's eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.

If the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

Actions

Multiattack: The medusa makes either three melee attacks — one with its snake hair and two with its shortsword — or two ranged attacks with its longbow.

Snake Hair: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.


The SendingStone review

Medusa is a monster character with impressive abilities, but there is no denying her deadly and evil nature. With an AC of 15, 127 HP, and a DEX score of 15, she is a formidable foe for any adventurer to face. Her challenge rating of 6 ensures that she is not to be underestimated.

However, it is her petrifying gaze ability that makes her truly fearsome. Those who meet her gaze can be turned to stone, making her a feared adversary. Coupled with her alignment as Lawful Evil, it is clear that Medusa is not to be trifled with.

All in all, Medusa is a powerful and dangerous creature that will require a skilled and strategic approach to defeat. Despite her impressive attributes, her evil nature means that she is not to be trusted or reasoned with, making any encounter with her a harrowing experience.


Medusa is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Medusa Pathfinder edition. Want to use Medusa in a VTT (virtual tabletop)? Try out SendingStone for free today!


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