Mass Heal - DnD 5e stats

Mass Heal

  • Casting Time: 1 action
  • Classes: Cleric
  • Components: V S
  • Duration: Instantaneous
  • Level: 9
  • Name: Mass Heal
  • Range: 60 feet
  • School: Evocation
  • Target: Any number of creatures that you can see within range

A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.


The SendingStone review

Mass Heal is a powerful spell available to Clerics that allows the caster to instantly heal any number of creatures within a 60-foot range. As a level 9 Evocation spell, it can be a game changer in combat situations, providing a massive amount of healing to allies in a single action. However, some players argue that the spell's lack of versatility limits its usefulness outside of direct combat scenarios. In addition, some argue that the high level requirement for the spell means it can be difficult to access for some players. Overall, Mass Heal is a powerful tool for Clerics, particularly in combat situations where large amounts of healing are needed quickly.


Mass Heal is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Mass Heal Pathfinder edition. Want to use Mass Heal in a VTT (virtual tabletop)? Try out SendingStone for free today!


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