A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
The Mass Cure Wounds spell in Dungeons and Dragons 5e is a powerful healing spell that can be cast by bards, clerics, and druids. The spell has a casting time of 1 action and requires somatic and verbal components. The spell heals 3d8 hit points for every target within a 30-foot radius of the caster.
This spell can be incredibly useful in combat situations where multiple allies have taken damage, as it allows the caster to heal all of them at once. However, some argue that the spell is overpowered, especially when used at higher levels. Adding the caster's spellcasting modifier to the healing can make it even more powerful.
Overall, the Mass Cure Wounds spell is a valuable tool for healers in D&D 5e, but it is important to use it judiciously and not abuse its potential for overpowered healing.
Mass Cure Wounds is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Mass Cure Wounds Pathfinder edition. Want to use Mass Cure Wounds in a VTT (virtual tabletop)? Try out SendingStone for free today!
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