Magic Resistance: The marilith has advantage on saving throws against spells and other magical effects.
Magic Weapons: The marilith's weapon attacks are magical.
Reactive: The marilith can take one reaction on every turn in combat.
Multiattack: The marilith can make seven attacks: six with its longswords and one with its tail.
Longsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tail: Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
Teleport: The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Parry: The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.
Marilith is a chaotic evil monster with a high challenge rating of 16 and impressive stats in CHA, CON, DEX and INT. Despite her formidable abilities, she can be countered with poison attacks. Marilith's attacks involve six arms and a magical longsword that can deal a whopping 2d8+10 damage. Additionally, she can cast spells and teleport, making her difficult to escape. This makes Marilith a challenging and exciting monster to face in any D&D campaign.
Marilith is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Marilith Pathfinder edition. Want to use Marilith in a VTT (virtual tabletop)? Try out SendingStone for free today!
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