Manticore - DnD 5e stats

Manticore

  • AC: 14 (Natural Armor)
  • Alignment: Lawful Evil
  • CHA: 8
  • CON: 17
  • Challenge Rating: 3
  • DEX: 16
  • HP: 68 (8d10+24)
  • INT: 7
  • Languages: Common
  • Passive Perception: 11
  • Roll 0: 1d20 + 5 1d8+3
  • Roll 1: 1d20 + 5 1d6+3
  • Roll 2: 1d20 + 5 1d8+3
  • STR: 17
  • Senses: Darkvision 60 Ft.
  • Size: Large
  • Speed: 30 ft., fly 50 ft.
  • Type: monstrosity
  • WIS: 12

Traits

Tail Spike Regrowth: The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack: The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail Spike: Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.


The SendingStone review

The Manticore is a creature in Dungeons & Dragons with a Challenge Rating of 3. With a natural armor class of 14, the Manticore is capable of dealing significant damage with its ranged attacks. However, its low charisma and intelligence scores make it vulnerable to persuasion and deception. It is a lawful evil creature with a high constitution and dexterity, making it a formidable opponent in battle. While it may not have a diverse language repertoire, it does understand common language and has a passive perception of 11. Overall, the Manticore is a threat to be reckoned with, but it has its weaknesses that can be exploited.


Manticore is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Manticore Pathfinder edition. Want to use Manticore in a VTT (virtual tabletop)? Try out SendingStone for free today!


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