A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
Trampling Charge: If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Gore: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp: Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
The Mammoth is a powerful creature with impressive stats such as its high AC and CON. However, its low CHA and INT make it vulnerable to certain types of attacks and strategies. Its Challenge Rating is fairly high, indicating that it can provide a significant challenge to adventurers. Overall, the Mammoth is a formidable opponent that requires careful planning and preparation to take down.
Mammoth is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Mammoth Pathfinder edition. Want to use Mammoth in a VTT (virtual tabletop)? Try out SendingStone for free today!
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