Magma Mephit - DnD 5e stats

Magma Mephit

  • AC: 11
  • Alignment: Neutral Evil
  • CHA: 10
  • CON: 12
  • Challenge Rating: 1/2
  • Condition Immunities: Poisoned
  • DEX: 12
  • HP: 22 (5d6+5)
  • INT: 7
  • Immunities: Fire, Poison
  • Languages: Ignan, Terran
  • Passive Perception: 10
  • Roll 0: Claws 1d20 + 3 1d4+1
  • STR: 8
  • Senses: Darkvision 60 Ft.
  • Size: Small
  • Skills: Stealth +3
  • Speed: 30 ft., fly 30 ft.
  • Spell Book: Heat Metal
  • Type: elemental
  • Vulnerabilities: Cold
  • WIS: 10

Traits

Death Burst: When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting (1/Day): The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws: Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6): The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Variant: Summon Mephits (1/Day): The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


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Magma Mephit is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Magma Mephit Pathfinder edition. Want to use Magma Mephit in a VTT (virtual tabletop)? Try out SendingStone for free today!


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