Magma Mephit - DnD 5e stats

Magma Mephit

  • AC: 11
  • Alignment: Neutral Evil
  • CHA: 10
  • CON: 12
  • Challenge Rating: 1/2
  • Condition Immunities: Poisoned
  • DEX: 12
  • HP: 22 (5d6+5)
  • INT: 7
  • Immunities: Fire, Poison
  • Languages: Ignan, Terran
  • Passive Perception: 10
  • Roll 0: Claws 1d20 + 3 1d4+1
  • STR: 8
  • Senses: Darkvision 60 Ft.
  • Size: Small
  • Skills: Stealth +3
  • Speed: 30 ft., fly 30 ft.
  • Spell Book: Heat Metal
  • Type: elemental
  • Vulnerabilities: Cold
  • WIS: 10

Traits

Death Burst: When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting (1/Day): The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws: Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6): The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Variant: Summon Mephits (1/Day): The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


The SendingStone review


Magma Mephit is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Magma Mephit Pathfinder edition. Want to use Magma Mephit in a VTT (virtual tabletop)? Try out SendingStone for free today!


Share this article
Owlbear-folk giving thumbs up

Want more content?

Subscribe to get notified of new articles, upcoming adventures, new features, and more



Adventure awaits, your friends are remote, and teleportation circles aren’t canon in this world. Playing online is the only option.

What do you do?

Open free trial room