Magic Weapon - DnD 5e stats

Magic Weapon

  • Casting Time: 1 bonus action
  • Classes: Paladin, Wizard
  • Components: V S
  • Concentration: Yes
  • Duration: Up to 1 hour
  • Higher Spell Slot Desc: When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
  • Level: 2
  • Name: Magic Weapon
  • Range: Touch
  • School: Transmutation
  • Target: A nonmagical weapon

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.


The SendingStone review

The # magic weapon spell is thought to be one of the most versatile spells in Dungeons & Dragons. It allows a player to make a normal weapon into a magical one, which can be incredibly useful in combat. Not only does this spell increase a weapon's damage output, but it also bypasses damage resistance and immunities. The concentration requirement can be a downside, but the duration of the spell can make up for this. Overall, this is a great spell for players who want to enhance their combat abilities.


Magic Weapon is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Magic Weapon Pathfinder edition. Want to use Magic Weapon in a VTT (virtual tabletop)? Try out SendingStone for free today!


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