Magic Missile - DnD 5e stats

Magic Missile

  • Casting Time: 1 action
  • Classes: Sorcerer, Wizard
  • Components: V S
  • Damage: 1d4+1
  • Damage Type: Force
  • Duration: Instantaneous
  • Higher Spell Slot Desc: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot above 1st.
  • Level: 1
  • Name: Magic Missile
  • Range: 120 feet
  • School: Evocation
  • Target: A creature of your choice that you can see within range

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot above 1st.


The SendingStone review

Magic Missile is a highly useful spell for sorcerers and wizards alike. While its damage may not be very high, its auto-hitting property ensures that it always hits its target, making it a reliable source of damage against tough creatures. It is especially useful against enemies that can dodge attacks or have resistance to other damage types, as it deals force damage which is rarely resisted. The spell's versatility is enhanced further when cast using higher spell slots, allowing for more missiles to be launched and increasing the overall damage output. Overall, Magic Missile is an indispensable spell in a caster's arsenal and should be considered for inclusion in any serious spellcasting build.


Magic Missile is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Magic Missile Pathfinder edition. Want to use Magic Missile in a VTT (virtual tabletop)? Try out SendingStone for free today!


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