Mage Armor
- Casting Time: 1 action
- Classes: Sorcerer, Wizard
- Components: V S M
- Duration: 8 hours
- Level: 1
- Material: A piece of cured leather
- Name: Mage Armor
- Range: Touch
- School: Abjuration
- Target: A willing creature who isn't wearing armor
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends it if the target dons armor or if you dismiss the spell as an action.
The SendingStone review
Mage armor is a useful spell for low-level wizards and sorcerers who lack natural armor proficiency. While it provides a base AC of 13 plus the caster's Dexterity modifier, this may not be enough against higher level enemies. Additionally, the spell only lasts for 8 hours, meaning it must be recast frequently. However, it has a quick casting time of only 1 action and requires only a piece of cured leather as a material component. Overall, Mage Armor is a good investment for spellcasters looking to increase their survivability in combat.
Mage Armor is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Mage Armor Pathfinder edition. Want to use Mage Armor in a VTT (virtual tabletop)? Try out SendingStone for free today!
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