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Mage Armor - DnD 5e stats

Mage Armor

  • Casting Time: 1 action
  • Classes: Sorcerer, Wizard
  • Components: V S M
  • Duration: 8 hours
  • Level: 1
  • Material: A piece of cured leather
  • Name: Mage Armor
  • Range: Touch
  • School: Abjuration
  • Target: A willing creature who isn't wearing armor

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends it if the target dons armor or if you dismiss the spell as an action.


The SendingStone review

Mage armor is a useful spell for low-level wizards and sorcerers who lack natural armor proficiency. While it provides a base AC of 13 plus the caster's Dexterity modifier, this may not be enough against higher level enemies. Additionally, the spell only lasts for 8 hours, meaning it must be recast frequently. However, it has a quick casting time of only 1 action and requires only a piece of cured leather as a material component. Overall, Mage Armor is a good investment for spellcasters looking to increase their survivability in combat.


Mage Armor is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Mage Armor Pathfinder edition. Want to use Mage Armor in a VTT (virtual tabletop)? Try out SendingStone for free today!


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