Hold Breath: The lizardfolk can hold its breath for 15 minutes.
Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The Lizardfolk, a playable character race in Dungeons and Dragons, is a formidable creature with a natural armor and shield, offering an Armor Class of 15. They have a Neutral alignment and a Challenge Rating of 1/2. Although they do not excel in Charisma or Intelligence, they possess a Constitution of 13 and an HP of 22, making them a force to be reckoned with. They are fluent in Draconic but lack proficiency in other common languages. As a whole, the Lizardfolk is a highly capable and balanced character race in both combat and general role-playing.
Lizardfolk is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Lizardfolk Pathfinder edition. Want to use Lizardfolk in a VTT (virtual tabletop)? Try out SendingStone for free today!
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