Lizardfolk
- AC: 15 (Natural Armor, Shield)
- Alignment: Neutral
- CHA: 7
- CON: 13
- Challenge Rating: 1/2
- DEX: 10
- HP: 22 (4d8+4)
- INT: 7
- Languages: Draconic
- Passive Perception: 13
- Roll 0: 1d20 + 4 1d6+2
- Roll 1: 1d20 + 4 1d6+2
- Roll 2: 1d20 + 4 1d6+2
- Roll 3: 1d20 + 4 1d6+2
- STR: 15
- Size: Medium
- Skills: Perception +3, Stealth +4, Survival +5
- Speed: 30 ft., swim 30 ft.
- Type: humanoid (lizardfolk)
- WIS: 12
Traits
Hold Breath: The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The SendingStone review
The Lizardfolk, a playable character race in Dungeons and Dragons, is a formidable creature with a natural armor and shield, offering an Armor Class of 15. They have a Neutral alignment and a Challenge Rating of 1/2. Although they do not excel in Charisma or Intelligence, they possess a Constitution of 13 and an HP of 22, making them a force to be reckoned with. They are fluent in Draconic but lack proficiency in other common languages. As a whole, the Lizardfolk is a highly capable and balanced character race in both combat and general role-playing.
Lizardfolk is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Lizardfolk Pathfinder edition. Want to use Lizardfolk in a VTT (virtual tabletop)? Try out SendingStone for free today!
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