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Lizardfolk - DnD 5e stats

Lizardfolk

  • AC: 15 (Natural Armor, Shield)
  • Alignment: Neutral
  • CHA: 7
  • CON: 13
  • Challenge Rating: 1/2
  • DEX: 10
  • HP: 22 (4d8+4)
  • INT: 7
  • Languages: Draconic
  • Passive Perception: 13
  • Roll 0: 1d20 + 4 1d6+2
  • Roll 1: 1d20 + 4 1d6+2
  • Roll 2: 1d20 + 4 1d6+2
  • Roll 3: 1d20 + 4 1d6+2
  • STR: 15
  • Size: Medium
  • Skills: Perception +3, Stealth +4, Survival +5
  • Speed: 30 ft., swim 30 ft.
  • Type: humanoid (lizardfolk)
  • WIS: 12

Traits

Hold Breath: The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon.

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


The SendingStone review

The Lizardfolk, a playable character race in Dungeons and Dragons, is a formidable creature with a natural armor and shield, offering an Armor Class of 15. They have a Neutral alignment and a Challenge Rating of 1/2. Although they do not excel in Charisma or Intelligence, they possess a Constitution of 13 and an HP of 22, making them a force to be reckoned with. They are fluent in Draconic but lack proficiency in other common languages. As a whole, the Lizardfolk is a highly capable and balanced character race in both combat and general role-playing.


Lizardfolk is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Lizardfolk Pathfinder edition. Want to use Lizardfolk in a VTT (virtual tabletop)? Try out SendingStone for free today!


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