One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.
When the spell ends, the target floats gently to the ground if it is still aloft.
#Levitate is a useful spell for both sorcerers and wizards, allowing them to lift themselves or an object of their choosing off the ground. Unlike other spells that allow for flight, #Levitate requires concentration to maintain and has a limited duration of up to 10 minutes. However, the spell also has the added benefit of being able to control the levitated object's movement, allowing for precision in navigating through obstacles or avoiding obstacles. Additionally, the material components required for the spell are not difficult to acquire, making it a practical option for those with limited resources. Overall, #Levitate is a solid choice for sorcerers and wizards seeking a versatile spell that can aid in both exploration and combat scenarios.
Levitate is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Levitate Pathfinder edition. Want to use Levitate in a VTT (virtual tabletop)? Try out SendingStone for free today!
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