Innate Spellcasting: The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geas
Multiattack: The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
The Lamia, a creature in Dungeons & Dragons, is a chaotic evil monster with a challenge rating of 4. With natural armor and a high charisma and constitution, the Lamia is a formidable opponent with 97 hit points. Additionally, it possesses intelligence and is fluent in Abyssal and Common languages, making it a potentially scheming and conniving enemy. The Lamia is an interesting and challenging creature for players to face in the game.
Lamia is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Lamia Pathfinder edition. Want to use Lamia in a VTT (virtual tabletop)? Try out SendingStone for free today!
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