Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
The spell Knock is a useful tool for adventurers in Dungeons & Dragons, allowing them to open locked doors, chests, or other objects within 60 feet. While some may view it as a "cheat code" or lazy way to bypass obstacles, others see it as a way to save time and avoid unnecessary combat or frustration. The spell has a casting time of 1 action and is available to bards, sorcerers, and wizards at 2nd level. It requires only verbal components and has an instantaneous duration. As a transmutation spell, Knock falls under the category of magic that manipulates objects or physical properties. Depending on the context and the DM's interpretation, the usage of Knock can either enhance or detract from the overall gaming experience.
Knock is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Knock Pathfinder edition. Want to use Knock in a VTT (virtual tabletop)? Try out SendingStone for free today!
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