Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.
Brave: The knight has advantage on saving throws against being frightened.
Multiattack: The knight makes two melee attacks.
Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest): For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Parry: The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
The Knight in Dungeons & Dragons is a formidable opponent with a Challenge Rating of 3. With AC 18 (Plate), 52 HP, and a decent CON score of 14, this character class is built for tanking damage. Their CHA score of 15 makes them a natural leader, inspiring allies and intimidating foes. While their DEX and INT scores are lower, the Knight's combat abilities make up for any deficiencies in other areas. Overall, the Knight class is an excellent choice for players who want to take on a leadership role on the battlefield while also being a tough frontline fighter.
Knight is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Knight Pathfinder edition. Want to use Knight in a VTT (virtual tabletop)? Try out SendingStone for free today!
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