- Casting Time: 1 action
- Classes: Druid, Ranger, Sorcerer, Wizard
- Components: V S M
- Duration: 1 minute
- Level: 1
- Material: A grasshopper's hind leg
- Name: Jump
- Range: Touch
- School: Transmutation
- Target: A creature
You touch a creature. The creature's jump distance is tripled until the spell ends.
The SendingStone review
Jump is a first level spell available to druids, rangers, sorcerers, and wizards. It has a casting time of one action, with a range of touch, and a duration of one minute. The material component required for this spell is a grasshopper's hind leg. With this spell, a target gains the ability to jump farther and higher than their natural abilities allow. While not overly powerful, this spell can be useful in certain situations, especially in combat where mobility is key. Overall, Jump may not be a spell that is frequently used but it can be a situational lifesaver.
Jump is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Jump Pathfinder edition. Want to use Jump in a VTT (virtual tabletop)? Try out SendingStone for free today!