Jackal
- AC: 12
- Alignment: Unaligned
- CHA: 6
- CON: 11
- Challenge Rating: 0
- DEX: 15
- HP: 3 (1d6)
- INT: 3
- Passive Perception: 13
- Roll 0: Bite 1d20 + 1 1d4-1
- STR: 8
- Size: Small
- Skills: Perception +3
- Speed: 40 ft.
- Type: beast
- WIS: 12
Traits
Keen Hearing and Smell: The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
The SendingStone review
The Jackal is a weak and unaligned creature with low physical attributes and a low challenge rating. Its bite attack is not very effective, and it has no special abilities or skills. However, it has a high passive perception score, indicating its keen senses. Overall, the Jackal is not a formidable foe, but it may be useful in certain situations as a scout or alarm.
Jackal is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Jackal Pathfinder edition. Want to use Jackal in a VTT (virtual tabletop)? Try out SendingStone for free today!
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