Fire Absorption: Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form: The golem is immune to any spell or effect that would alter its form.
Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons: The golem's weapon attacks are magical.
Multiattack: The golem makes two melee attacks.
Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath (Recharge 5-6): The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
The Iron Golem is an incredibly tough enemy with high AC and immunity to a variety of conditions. Its high CON and resistance to non-magical weapons make it even more formidable in combat. However, its low DEX and lack of mobility can be exploited by quick and ranged attackers. Overall, the Iron Golem is a challenging opponent for seasoned adventurers but can be defeated with strategic planning and effective teamwork.
Iron Golem is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Iron Golem Pathfinder edition. Want to use Iron Golem in a VTT (virtual tabletop)? Try out SendingStone for free today!
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