You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.
At any time thereafter, you can use your action to speak the item's name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.
If another creature is holding or carrying the item, crushing the sapphire doesn't transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.
Dispel magic or a similar effect successfully applied to the sapphire ends this spell's effect.
Instant Summons is a spell exclusive to the Wizard class that allows for the retrieval of a previously designated object from anywhere in the world, as long as the object is within a hundred feet of the caster when the spell is cast. The spell requires a sapphire worth 1,000 gp, which is consumed upon casting. While the spell may not be suitable for every situation, it can be useful for retrieving important objects or items in a pinch. Overall, Instant Summons is a powerful spell that can provide a significant strategic advantage for those who properly utilize it.
Instant Summons is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Instant Summons Pathfinder edition. Want to use Instant Summons in a VTT (virtual tabletop)? Try out SendingStone for free today!
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