Devil's Sight: Magical darkness doesn't impede the devil's darkvision.
Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.
Multiattack: The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
Fork: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Tail: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Hurl Flame: Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
The Horned Devil is a formidable enemy in the world of Dungeons and Dragons, with a high AC, high CHA, and high CON stats. It is also immune to poison and has a high challenge rating of 11. Its presence in battle can certainly add to the tension and difficulty of a campaign, making it a worthy adversary for experienced players. However, some may find its lawful evil alignment and intimidating appearance to be too cliché or overused in fantasy settings. Overall, the Horned Devil is a classic and formidable creature that can add depth to any D&D game.
Horned Devil is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Horned Devil Pathfinder edition. Want to use Horned Devil in a VTT (virtual tabletop)? Try out SendingStone for free today!
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