Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be blinded until the spell ends.
#Holy Aura is a powerful spell in the hands of a Cleric, offering a range of benefits to both the caster and nearby allies. However, some argue that its high level requirement and concentration requirement make it less practical in combat scenarios. The spell provides resistance to damage from non-magical weapons and advantage on saving throws against spells and other magical effects, making it highly useful in battles against enemy spellcasters or physical attackers. Additionally, it has an area of effect, meaning it can protect multiple allies at once and boost their capabilities in a critical fight.
Despite its advantages, opponents of #Holy Aura argue that the spell's 1 minute duration and concentration requirement make it difficult to maintain in longer battles or when multiple spells are being cast at once. The high cost of the spell's material component - a minimum of 1,000 gp worth of sacred relics - can also limit the cleric's ability to use it regularly. Some also argue that there are more versatile and cost-effective spells available at lower levels, making #Holy Aura less necessary in many scenarios. Ultimately, the effectiveness of this spell will depend on the specific needs and abilities of the cleric using it.
Holy Aura is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Holy Aura Pathfinder edition. Want to use Holy Aura in a VTT (virtual tabletop)? Try out SendingStone for free today!
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