- Casting Time: 1 action
- Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
- Components: V S M
- Concentration: Yes
- Duration: Up to 1 minute
- Higher Spell Slot Desc: When you cast this spell using a spell slot of 3rd level or higher, you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
- Level: 2
- Material: A small, straight piece of iron
- Name: Hold Person
- Range: 60 feet
- School: Enchantment
- Target: A humanoid that you can see within range
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
The SendingStone review
Many players consider the Hold Person spell to be a powerful and effective tool in combat, particularly when used against humanoids. The spell requires a Wisdom saving throw, and if failed, the target is paralyzed for the duration of the spell or until they are attacked. This can allow the party to focus their attacks on a single target, making combat quicker and easier. However, the spell's effectiveness can be limited against non-humanoid creatures, as well as against targets with high Wisdom scores. The concentration requirement also means that the caster cannot use other concentration spells while maintaining Hold Person. Overall, while not perfect in all situations, Hold Person is still a valuable spell to have in a caster's arsenal.
Hold Person is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Hold Person Pathfinder edition. Want to use Hold Person in a VTT (virtual tabletop)? Try out SendingStone for free today!