Hill Giant - DnD 5e stats

Hill Giant

  • AC: 13 (Natural Armor)
  • Alignment: Chaotic Evil
  • CHA: 6
  • CON: 19
  • Challenge Rating: 5
  • DEX: 8
  • HP: 105 (10d12+40)
  • INT: 5
  • Languages: Giant
  • Passive Perception: 12
  • Roll 0: Greatclub 1d20 + 8 3d8+5
  • Roll 1: 1d20 + 8 3d10+5
  • STR: 21
  • Size: Huge
  • Skills: Perception +2
  • Speed: 40 ft.
  • Type: giant
  • WIS: 9

Actions

Multiattack: The giant makes two greatclub attacks.

Greatclub: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock: Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.


The SendingStone review

The Hill Giant is a fearsome adversary in combat with its high strength and massive hit points. Its chaotic evil alignment means it will often attack indiscriminately and can be difficult to negotiate with. Despite its low intelligence and charisma, it speaks Giant and can be communicated with to some extent. Its natural armor provides decent protection, but its low dexterity can make it vulnerable to ranged attacks. Overall, the Hill Giant presents a formidable challenge for adventurers and should not be underestimated.


Hill Giant is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Hill Giant Pathfinder edition. Want to use Hill Giant in a VTT (virtual tabletop)? Try out SendingStone for free today!


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