- Casting Time: 10 minutes
- Classes: Cleric, Druid
- Components: V S M
- Duration: Instantaneous
- Level: 6
- Material: A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes
- Name: Heroes' Feast
- Range: 30 feet
- School: Conjuration
- Target: See text
You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast.
A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.
The SendingStone review
Heroes' Feast has been seen as a great spell for group adventures by many D&D players. It provides a multitude of benefits to those who partake, including immunity to fear and poison, temporary hit points, and increased ability scores. The cost of a gem-encrusted bowl worth at least 1,000 gp may seem steep, but for many adventurers, the benefits outweigh the cost. The 10-minute casting time may be a drawback in certain situations, but it allows for a sense of ritual and ceremony in the game. Overall, Heroes' Feast is seen as a valuable addition to any group's spell list.
Heroes' Feast is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Heroes' Feast Pathfinder edition. Want to use Heroes' Feast in a VTT (virtual tabletop)? Try out SendingStone for free today!