A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Guiding Bolt is a powerful spell available to Clerics that deals 4d6 radiant damage in one round. The spell has a one-action casting time and requires only verbal and somatic components to be activated. It is an effective tool for eliminating enemies quickly and can be used at higher levels for even more powerful results.
Opinions on the Guiding Bolt spell vary, but many players consider it to be an essential part of a Cleric's spell repertoire. The ability to deal significant damage with a single action makes it a formidable option in combat, and the radiant damage type can be especially useful against certain types of enemies. Some argue that the spell is too powerful and unbalanced for its level, while others feel that its limitations and duration help to balance it out and prevent it from being abused.
Overall, the Guiding Bolt spell is a potent tool for Clerics to use in combat, and its effectiveness can be enhanced by casting it at higher levels. While it may not be the right choice in every situation, it is certainly a valuable addition to any Cleric's arsenal.
Guiding Bolt is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Guiding Bolt Pathfinder edition. Want to use Guiding Bolt in a VTT (virtual tabletop)? Try out SendingStone for free today!
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