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Guidance - DnD 5e stats


  • Casting Time: 1 action
  • Classes: Cleric, Druid
  • Components: V S
  • Concentration: Yes
  • Duration: Up to 1 minute
  • Level: 0
  • Name: Guidance
  • Range: Touch
  • School: Divination
  • Target: One willing creature

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

The SendingStone review

Guidance is a divination spell available to Clerics and Druids that enhances a target creature's ability to perform a single task. The spell's effects revolve around manipulating chance to produce a favorable outcome. It is a concentration spell that lasts for up to one minute. Because it aids in decision-making, it is an excellent spell to use when a target is faced with a difficult decision or when trying to master a task they're not particularly skilled at. Its versatility makes it a must-have spell for any Cleric or Druid who wants to improve their party's performance.

Guidance is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Guidance Pathfinder edition. Want to use Guidance in a VTT (virtual tabletop)? Try out SendingStone for free today!

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