Grimlock
- AC: 11
- Alignment: Neutral Evil
- CHA: 6
- CON: 12
- Challenge Rating: 1/4
- DEX: 12
- HP: 11 (2d8+2)
- INT: 9
- Immunities: Blinded
- Languages: Undercommon
- Passive Perception: 13
- Roll 0: Spiked Bone Club 1d20 + 5 1d4+5+1d4
- STR: 16
- Senses: Blindsight 30 Ft. Or 10 Ft. While Deafened (Blind Beyond This Radius)
- Size: Medium
- Skills: Athletics +5, Perception +3, Stealth +3
- Speed: 30 ft.
- Type: humanoid (grimlock)
- WIS: 8
Traits
Blind Senses: The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
The SendingStone review
The character Grimlock, as presented in this stat block for a tabletop roleplaying game, is a relatively weak and simple creature, with low scores in charisma and intelligence. However, its neutral evil alignment and immunity to blindness hint at a potentially dangerous and unsavory nature. With a challenge rating of only 1/4, it is likely intended to serve as a minor minion or obstacle rather than a major antagonist. Overall, while Grimlock may not be an especially memorable or challenging foe, it could still be a useful addition to a game for variety or flavor.
Grimlock is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Grimlock Pathfinder edition. Want to use Grimlock in a VTT (virtual tabletop)? Try out SendingStone for free today!
Share this article

Want more content?
Subscribe to get notified of new articles, upcoming adventures, new features, and more