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Grimlock - DnD 5e stats

Grimlock

  • AC: 11
  • Alignment: Neutral Evil
  • CHA: 6
  • CON: 12
  • Challenge Rating: 1/4
  • DEX: 12
  • HP: 11 (2d8+2)
  • INT: 9
  • Immunities: Blinded
  • Languages: Undercommon
  • Passive Perception: 13
  • Roll 0: Spiked Bone Club 1d20 + 5 1d4+5+1d4
  • STR: 16
  • Senses: Blindsight 30 Ft. Or 10 Ft. While Deafened (Blind Beyond This Radius)
  • Size: Medium
  • Skills: Athletics +5, Perception +3, Stealth +3
  • Speed: 30 ft.
  • Type: humanoid (grimlock)
  • WIS: 8

Traits

Blind Senses: The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.


The SendingStone review

The character Grimlock, as presented in this stat block for a tabletop roleplaying game, is a relatively weak and simple creature, with low scores in charisma and intelligence. However, its neutral evil alignment and immunity to blindness hint at a potentially dangerous and unsavory nature. With a challenge rating of only 1/4, it is likely intended to serve as a minor minion or obstacle rather than a major antagonist. Overall, while Grimlock may not be an especially memorable or challenging foe, it could still be a useful addition to a game for variety or flavor.


Grimlock is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Grimlock Pathfinder edition. Want to use Grimlock in a VTT (virtual tabletop)? Try out SendingStone for free today!


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