Green Hag - DnD 5e stats

Green Hag

  • AC: 17 (Natural Armor)
  • Alignment: Neutral Evil
  • CHA: 14
  • CON: 16
  • Challenge Rating: 3
  • DEX: 12
  • HP: 82 (11d8+33)
  • INT: 13
  • Languages: Common, Draconic, Sylvan
  • Passive Perception: 14
  • Roll 0: Claws 1d20 + 6 2d8+4
  • STR: 18
  • Senses: Darkvision 60 Ft.
  • Size: Medium
  • Skills: Arcana +3, Deception +4, Perception +4, Stealth +3
  • Speed: 30 ft.
  • Spell Book: Dancing Lights, Minor Illusion, Vicious Mockery, Identify, Ray Of Sickness, Hold Person, Locate Object, Bestow Curse, Counterspell, Lightning Bolt, Phantasmal Killer, Polymorph, Contact Other Plane, Scrying, Eyebite
  • Spellcasting Ability: Charisma
  • Type: fey
  • WIS: 14

Traits

Amphibious: The hag can breathe air and water.

Innate Spellcasting: The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: dancing lights, minor illusion, vicious mockery

Mimicry: The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Illusory Appearance: The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

Invisible Passage: The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.


The SendingStone review

The Green Hag is a formidable foe in D&D, with a high AC and strong CON and HP stats. As a Neutral Evil creature, it is dangerous and unpredictable. While its DEX is not exceptional, it compensates with its spellcasting abilities and proficiency in Stealth, making it a sneaky and strategic enemy. Its CHA and INT stats also make it a capable manipulator and deceiver. Its presence in a campaign can add an element of fear and danger, challenging players to carefully plan and strategize in order to defeat it.


Green Hag is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Green Hag Pathfinder edition. Want to use Green Hag in a VTT (virtual tabletop)? Try out SendingStone for free today!


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