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Goblin - DnD 5e stats

Goblin

  • AC: 15 (Leather Armor, Shield)
  • Alignment: Neutral Evil
  • CHA: 8
  • CON: 10
  • Challenge Rating: 1/4
  • DEX: 14
  • HP: 7 (2d6)
  • INT: 10
  • Languages: Common, Goblin
  • Passive Perception: 9
  • Roll 0: 1d20 + 4 1d6+2
  • Roll 1: 1d20 + 4 1d6+2
  • STR: 8
  • Senses: Darkvision 60 Ft.
  • Size: Small
  • Skills: Stealth +6
  • Speed: 30 ft.
  • Type: humanoid (goblinoid)
  • WIS: 8

Traits

Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


The SendingStone review

Goblins are a common and often overlooked enemy in many RPGs and tabletop games. While they may not pose a significant threat individually, their sheer numbers and cunning tactics make them a formidable opponent. Their chaotic and treacherous nature makes them perfect for playing the role of a villain or a thorn in the side of players. However, they can also be portrayed as sympathetic characters, forced to survive in a hostile world that often views them as nothing more than vermin. Overall, goblins are a versatile and interesting addition to any game world.


Goblin is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Goblin Pathfinder edition. Want to use Goblin in a VTT (virtual tabletop)? Try out SendingStone for free today!


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