Goblin
- AC: 15 (Leather Armor, Shield)
- Alignment: Neutral Evil
- CHA: 8
- CON: 10
- Challenge Rating: 1/4
- DEX: 14
- HP: 7 (2d6)
- INT: 10
- Languages: Common, Goblin
- Passive Perception: 9
- Roll 0: 1d20 + 4 1d6+2
- Roll 1: 1d20 + 4 1d6+2
- STR: 8
- Senses: Darkvision 60 Ft.
- Size: Small
- Skills: Stealth +6
- Speed: 30 ft.
- Type: humanoid (goblinoid)
- WIS: 8
Traits
Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The SendingStone review
Goblins are a common and often overlooked enemy in many RPGs and tabletop games. While they may not pose a significant threat individually, their sheer numbers and cunning tactics make them a formidable opponent. Their chaotic and treacherous nature makes them perfect for playing the role of a villain or a thorn in the side of players. However, they can also be portrayed as sympathetic characters, forced to survive in a hostile world that often views them as nothing more than vermin. Overall, goblins are a versatile and interesting addition to any game world.
Goblin is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Goblin Pathfinder edition. Want to use Goblin in a VTT (virtual tabletop)? Try out SendingStone for free today!
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