Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
#Gnolls are a highly aggressive, chaotic evil race that can be found in the wilds of most campaign settings. With a Challenge Rating of 1/2, they are formidable opponents for low-level characters. Their low Intelligence and Charisma scores make them difficult to reason with, and they primarily communicate in their own guttural language. Gnolls are also known for their keen senses, though their lack of armor and lower Constitution score make them vulnerable to attacks. Overall, #Gnolls are a challenging enemy that require careful strategy and preparation to defeat.
Gnoll is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Gnoll Pathfinder edition. Want to use Gnoll in a VTT (virtual tabletop)? Try out SendingStone for free today!
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