Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.
Brave: The gladiator has advantage on saving throws against being frightened.
Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Multiattack: The gladiator makes three melee attacks or two ranged attacks.
Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry: The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Gladiator is a powerful NPC in Dungeons and Dragons with a high challenge rating of 5. They have high physical attributes, including an AC of 16 and a constitution of 16, making them a formidable opponent in battle. Their charisma of 15 also makes them a compelling character in roleplaying situations. They have middling intelligence and can speak any one language, making them adaptable to a variety of scenarios. Overall, Gladiator is a strong addition to any campaign, offering a challenging opponent or an interesting ally for players.
Gladiator is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Gladiator Pathfinder edition. Want to use Gladiator in a VTT (virtual tabletop)? Try out SendingStone for free today!
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