Glabrezu - DnD 5e stats

Glabrezu

  • AC: 17 (Natural Armor)
  • Alignment: Chaotic Evil
  • CHA: 16
  • CON: 21
  • Challenge Rating: 9
  • Condition Immunities: Poisoned
  • DEX: 15
  • HP: 157 (15d10+75)
  • INT: 19
  • Immunities: Poison
  • Languages: Abyssal, Telepathy 120 Ft.
  • Passive Perception: 13
  • Resistances: Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
  • Roll 0: Pincer 1d20 + 9 2d10+5
  • Roll 1: Fist 1d20 + 9 2d4+2
  • STR: 20
  • Saving Throws: Str +9, Con +9, Wis +7, Cha +7
  • Senses: Truesight 120 Ft.
  • Size: Large
  • Speed: 40 ft.
  • Spell Book: Darkness, Detect Magic, Dispel Magic, Confusion, Fly, Power Word Stun
  • Type: fiend (demon)
  • WIS: 17

Traits

Innate Spellcasting: The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun

Magic Resistance: The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.


Glabrezu is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Glabrezu Pathfinder edition. Want to use Glabrezu in a VTT (virtual tabletop)? Try out SendingStone for free today!


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