Giant Sea Horse
- AC: 13 (Natural Armor)
- Alignment: Unaligned
- CHA: 5
- CON: 11
- Challenge Rating: 1/2
- DEX: 15
- HP: 16 (3d10)
- INT: 2
- Passive Perception: 11
- Roll 0: 1d20 + 3 1d6+1
- STR: 12
- Size: Large
- Speed: 0 ft., swim 40 ft.
- Type: beast
- WIS: 12
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Traits
Charge: If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing: The sea horse can breathe only underwater.
Actions
Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
The SendingStone review
Giant Sea Horse is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Giant Sea Horse Pathfinder edition. Want to use Giant Sea Horse in a VTT (virtual tabletop)? Try out SendingStone for free today!
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