Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.
Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
The Giant Scorpion, with its AC of 15 and HP of 52, is a formidable opponent with a Challenge Rating of 3. Its low Charisma and Intelligence scores reflect its animalistic nature, but its strong Constitution and Dexterity make it a dangerous adversary in battle. With its Claw attack dealing 1d8 damage, adventurers must approach a Giant Scorpion with caution. Its Unaligned alignment also means that it acts on instinct and is not influenced by any sort of moral code. Overall, the Giant Scorpion is a worthy opponent that requires careful planning and strategy to defeat.
Giant Scorpion is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Giant Scorpion Pathfinder edition. Want to use Giant Scorpion in a VTT (virtual tabletop)? Try out SendingStone for free today!
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