- Casting Time: 1 action
- Classes: Druid
- Components: V S
- Concentration: Yes
- Duration: Up to 10 minutes
- Level: 4
- Name: Giant Insect
- Range: 30 feet
- School: Transmutation
- Target: Up to ten centipedes, three spiders, five wasps, or one scorpion within range
You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion.
Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and movement.
A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it.
The DM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a giant wasp.
The SendingStone review
The Giant Insect spell is a great option for Druids who want more control over their surroundings. The spell allows the caster to transform up to ten non-flying, non-legendary insects into larger versions of themselves, such as giant beetles or spiders. While the spell does require Concentration, it has a generous duration of up to 10 minutes. The spell is also helpful in combat, as the transformed insects become loyal to the caster and can attack their foes. Overall, the Giant Insect spell provides versatility and an added edge in battle to Druids.
Giant Insect is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Giant Insect Pathfinder edition. Want to use Giant Insect in a VTT (virtual tabletop)? Try out SendingStone for free today!