Charge: If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
The Giant Goat is a formidable creature with a challenge rating of 1/2. With natural armor and a decent constitution, it has 19 hit points and a passive perception of 11. However, it lacks in charisma and intelligence, with a score of 6 and 3 respectively. Its primary attack, Ram, has a roll of 1d20. As an unaligned creature, it can be encountered in a variety of settings and may be a useful addition to a campaign. Overall, the Giant Goat is a reliable adversary for low-level players.
Giant Goat is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Giant Goat Pathfinder edition. Want to use Giant Goat in a VTT (virtual tabletop)? Try out SendingStone for free today!
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