Amphibious: The frog can breathe air and water
Standing Leap: The frog's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.
Swallow: The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement, exiting prone.
The giant frog is a fairly weak monster in the game, with a low challenge rating and mediocre stats. However, its ability to swallow smaller creatures whole can be a dangerous threat to players if not handled properly. Overall, it is not a particularly exciting or memorable monster, but it can be a useful addition to encounters as a minor obstacle or distraction. Its unaligned alignment also provides room for creative storytelling, as it can be encountered in a variety of environments and roles. Ultimately, while not a standout creature, the giant frog can still find a place in the repertoire of fantasy monsters.
Giant Frog is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Giant Frog Pathfinder edition. Want to use Giant Frog in a VTT (virtual tabletop)? Try out SendingStone for free today!
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