Giant Centipede
- AC: 13 (Natural Armor)
- Alignment: Unaligned
- CHA: 3
- CON: 12
- Challenge Rating: 1/4
- DEX: 14
- HP: 4 (1d6+1)
- INT: 1
- Passive Perception: 8
- Roll 0: Bite 1d20 + 4 1d4+2
- STR: 5
- Senses: Blindsight 30 Ft.
- Size: Small
- Speed: 30 ft., climb 30 ft.
- Type: beast
- WIS: 7
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
The SendingStone review
The Giant Centipede in Dungeons & Dragons has a low challenge rating of 1/4, but it should not be underestimated. With its natural armor and decent dexterity, it can be difficult to hit. Additionally, its bite can deal some damage and has a chance to inflict poison. However, with only 4 hit points, it can be taken down relatively easily. Overall, while the Giant Centipede may not be a formidable opponent, it is still a decent low-level enemy to throw at players.
Giant Centipede is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Giant Centipede Pathfinder edition. Want to use Giant Centipede in a VTT (virtual tabletop)? Try out SendingStone for free today!
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