Giant Bat - DnD 5e stats

Giant Bat

  • AC: 13
  • Alignment: Unaligned
  • CHA: 6
  • CON: 11
  • Challenge Rating: 1/4
  • DEX: 16
  • HP: 22 (4d10)
  • INT: 2
  • Passive Perception: 11
  • Roll 0: Bite 1d20 + 4 1d6+2
  • STR: 15
  • Senses: Blindsight 60 Ft.
  • Size: Large
  • Speed: 10 ft., fly 60 ft.
  • Type: beast
  • WIS: 12

Traits

Echolocation: The bat can't use its blindsight while deafened.

Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.


The SendingStone review

The Giant Bat is a relatively weak creature with low intelligence and charisma, making it unaligned and not particularly threatening to most adventurers. However, its high dexterity and ability to fly make it a nuisance and potential obstacle in certain environments. Its passive perception is average and it has a basic attack with a moderate bite, but its low hit points and challenge rating of 1/4 make it an easy opponent for more experienced players. Overall, it is not a particularly remarkable creature, but can still provide some minor challenges in the right circumstances.


Giant Bat is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Giant Bat Pathfinder edition. Want to use Giant Bat in a VTT (virtual tabletop)? Try out SendingStone for free today!


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