Ghoul - DnD 5e stats

Ghoul

  • AC: 12
  • Alignment: Chaotic Evil
  • CHA: 6
  • CON: 10
  • Challenge Rating: 1
  • Condition Immunities: Charmed, Exhaustion, Poisoned
  • DEX: 15
  • HP: 22 (5d8)
  • INT: 7
  • Immunities: Poison
  • Languages: Common
  • Passive Perception: 10
  • Roll 0: Bite 1d20 + 2 2d6+2
  • STR: 13
  • Senses: Darkvision 60 Ft.
  • Size: Medium
  • Speed: 30 ft.
  • Type: undead
  • WIS: 10

Actions

Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


The SendingStone review

The Ghoul is a Chaotic Evil creature in Dungeons and Dragons with a low Challenge Rating of 1. It has the condition immunities of charmed, exhaustion, and poisoned, and is immune to certain types of damage. Its AC of 12 and HP of 22 (5d8) make it a relatively easy monster to defeat. However, its ability to paralyze its victims with its Bite attack can make it a dangerous foe if not dealt with quickly. Overall, the Ghoul is a decent low-level monster that can provide a challenge for inexperienced players but will likely not pose a significant threat to experienced adventurers.


Ghoul is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Ghoul Pathfinder edition. Want to use Ghoul in a VTT (virtual tabletop)? Try out SendingStone for free today!


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