An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out of the area.
When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.
A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell can't be dispelled by dispel magic.
As a seventh-level spell, Forcecage has the ability to lock up any creature within a 20-foot cube, immobilizing and separating them from the rest of their party for a full hour. Though it requires a hefty ruby dust worth 1,500 gp to cast, this spell is a powerful tool for isolating enemies and containing them from causing any further harm. Some argue that the major disadvantage of this spell is that it does not prevent spellcasting, as it is not considered an anti-magic field. However, this is a broad spell that grants you a great deal of control over the battlefield.
Forcecage is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Forcecage Pathfinder edition. Want to use Forcecage in a VTT (virtual tabletop)? Try out SendingStone for free today!
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