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Flying Sword - DnD 5e stats

Flying Sword

  • AC: 17 (Natural Armor)
  • Alignment: Unaligned
  • CHA: 1
  • CON: 11
  • Challenge Rating: 1/4
  • Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
  • DEX: 15
  • HP: 17 (5d6)
  • INT: 1
  • Immunities: Poison, Psychic
  • Passive Perception: 7
  • Roll 0: 1d20 + 3 1d8+1
  • STR: 12
  • Saving Throws: Dex +4
  • Senses: Blindsight 60 Ft. (Blind Beyond This Radius)
  • Size: Small
  • Speed: 0 ft., fly 50 ft. It can hover.
  • Type: construct
  • WIS: 5

Traits

Antimagic Susceptibility: The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance: While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

Actions

Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.


The SendingStone review

The Flying Sword is a unique and interesting addition to any dungeon master's repertoire. With its natural armor and condition immunities, it can be a challenging opponent for low-level players. However, its low challenge rating and lack of any real personality or backstory make it seem more like a tool for DMs to use in combat than a fully fleshed-out creature. Overall, it's a solid monster to throw into a battle, but not particularly memorable or noteworthy beyond that.


Flying Sword is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Flying Sword Pathfinder edition. Want to use Flying Sword in a VTT (virtual tabletop)? Try out SendingStone for free today!


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