Flying Sword
- AC: 17 (Natural Armor)
- Alignment: Unaligned
- CHA: 1
- CON: 11
- Challenge Rating: 1/4
- Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
- DEX: 15
- HP: 17 (5d6)
- INT: 1
- Immunities: Poison, Psychic
- Passive Perception: 7
- Roll 0: 1d20 + 3 1d8+1
- STR: 12
- Saving Throws: Dex +4
- Senses: Blindsight 60 Ft. (Blind Beyond This Radius)
- Size: Small
- Speed: 0 ft., fly 50 ft. It can hover.
- Type: construct
- WIS: 5
Traits
Antimagic Susceptibility: The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance: While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.
Actions
Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
The SendingStone review
The Flying Sword is a unique and interesting addition to any dungeon master's repertoire. With its natural armor and condition immunities, it can be a challenging opponent for low-level players. However, its low challenge rating and lack of any real personality or backstory make it seem more like a tool for DMs to use in combat than a fully fleshed-out creature. Overall, it's a solid monster to throw into a battle, but not particularly memorable or noteworthy beyond that.
Flying Sword is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Flying Sword Pathfinder edition. Want to use Flying Sword in a VTT (virtual tabletop)? Try out SendingStone for free today!
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