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Flesh Golem - DnD 5e stats

Flesh Golem

  • AC: 9
  • Alignment: Neutral
  • CHA: 5
  • CON: 18
  • Challenge Rating: 5
  • Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
  • DEX: 9
  • HP: 93 (11d8+44)
  • INT: 6
  • Immunities: Lightning, Poison; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Adamantine
  • Languages: Understands The Languages Of Its Creator But Can't Speak
  • Passive Perception: 10
  • Roll 0: 1d20 + 7 2d8+4
  • STR: 19
  • Senses: Darkvision 60 Ft.
  • Size: Medium
  • Speed: 30 ft.
  • Type: construct
  • WIS: 10

Traits

Berserk: Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

Aversion of Fire: If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Immutable Form: The golem is immune to any spell or effect that would alter its form.

Lightning Absorption: Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons: The golem's weapon attacks are magical.

Actions

Multiattack: The golem makes two slam attacks.

Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.


The SendingStone review

The Flesh Golem is a powerful and formidable creature with a challenge rating of 5. Its high Constitution and HP make it a tough opponent to defeat in battle. Additionally, its immunity to various conditions like charm, exhaustion, and paralysis further adds to its resilience.

However, the Flesh Golem's low AC and Dexterity make it vulnerable to attacks, as it lacks agility and is easier to hit. Its low Charisma score may also limit its abilities in social interactions.

Overall, the Flesh Golem is a menacing creature that excels in durability and resilience, but its lack of maneuverability and social skills can be seen as drawbacks. Players should approach it with caution and look for ways to exploit its weaknesses in order to defeat it effectively.


Flesh Golem is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Flesh Golem Pathfinder edition. Want to use Flesh Golem in a VTT (virtual tabletop)? Try out SendingStone for free today!


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