Fire Storm - DnD 5e stats

Fire Storm

  • Casting Time: 1 action
  • Classes: Cleric, Druid, Sorcerer
  • Components: V S
  • Damage: 7d10
  • Damage Type: Fire
  • Duration: Instantaneous
  • Level: 7
  • Name: Fire Storm
  • Range: 150 feet
  • Save: Dexterity
  • School: Evocation
  • Target: A location you choose within range

A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.

The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.


The SendingStone review

Fire Storm is a spell available to Clerics, Druids, and Sorcerers that inflicts a massive amount of fire damage in a large area. It has a high casting time and requires verbal and somatic components, but its damage potential makes it a powerful addition to a spellcaster's arsenal. However, as a 7th level spell, it may not be accessible to lower level characters and can only be used sparingly. Ultimately, Fire Storm can be a valuable tool in defeating large groups of enemies or dealing devastating damage to a single target.


Fire Storm is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Fire Storm Pathfinder edition. Want to use Fire Storm in a VTT (virtual tabletop)? Try out SendingStone for free today!


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