You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Opinions on the Find Traps spell vary, with some players finding it extremely useful and others feeling it is too situational. Those who have found it useful praise it for its ability to help detect traps from a safe distance, making it critical for dungeon exploration and avoiding deadly traps. The spell can also be used to disarm traps or identify their workings, making it a useful tool for rogue characters.
However, others argue that the spell is too situational, as it is only useful in specific environments where traps are present. Furthermore, some argue that the high-level requirement for the spell makes it less useful for low-level characters, who may encounter traps but lack the spell slot to use Find Traps.
Overall, opinions on Find Traps seem to depend on individual play styles and the frequency of traps in a given campaign. While some players may find it invaluable for dungeon crawling, others may never find a use for it outside of specific scenarios.
Find Traps is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Find Traps Pathfinder edition. Want to use Find Traps in a VTT (virtual tabletop)? Try out SendingStone for free today!
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