You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
The #FindFamiliar spell allows a Wizard to summon a familiar, a magical creature that serves as a companion and provides unique abilities and benefits. Despite its usefulness, some critics argue that the spell is overpowered and unbalanced, as the familiar can perform tasks such as scouting and delivering spells remotely, giving the Wizard an advantage in combat. Others argue that the familiar is crucial to the identity and flavor of a Wizard character, and that the benefits it provides are necessary for the class to be competitive with other spellcasters. Overall, opinions on #FindFamiliar vary, but it remains a popular and iconic spell for Wizards in tabletop RPGs.
Find Familiar is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Find Familiar Pathfinder edition. Want to use Find Familiar in a VTT (virtual tabletop)? Try out SendingStone for free today!
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